Early Access Game Plan
Below is a list of features and content that I plan to add to Pixel Descent over the next few months of development, listed roughly in the order they'll be added. If you have any suggestions/feedback, this is a good place to post your thoughts!
COMING SOON:
- Additional classes, shop upgrades, and maps. The goal is to eventually end up with around 20+ classes and 100+ unique maps.
- A post-game stats menu that displays enemies defeated, gold collected, playtime, ect.
- An unlockable item shop, which allows you to use gold to buy run-specific items with various effects, such as boots that grant immunity to spikes, or a ring that grants temporary 100% critical chance when an elite is defeated.
- Cursed Dragonfire, a new unlockable curse that forces the player to keep moving, lest they be burned alive by dragonfire.
- A secret boss/ending, made accessible only when the new curse is active.
- A 2-4 player local co-op mode, which can be played online via Steam remote play.
Get Pixel Descent
Pixel Descent
An action roguelite where you navigate a series of complex dungeons packed to the brim with monsters that want you dead.
Status | Released |
Author | JC Bailey |
Genre | Action, Role Playing |
Tags | 2D, Bullet Hell, Dungeon Crawler, Pixel Art, Retro, Roguelike, Shoot 'Em Up, Twin Stick Shooter |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Minor Update (V1.45)8 hours ago
- Minor Update (V1.44)10 days ago
- Minor Update (V1.43)54 days ago
- Minor Update (V1.42)62 days ago
- Hotfixes (V1.41)65 days ago
- Leveling Changes & Soul Cards (V1.4)67 days ago
- Special Card Fixes (V1.31)75 days ago
- Leveling & Difficulty Changes (V1.3)77 days ago
- Minor Update (V1.24)94 days ago
- Minor Update (V1.23)Feb 11, 2025
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