Early Access Game Plan


Below is a list of features and content that I plan to add to Pixel Descent over the next few months of development, listed roughly in the order they'll be added. If you have any suggestions/feedback, this is a good place to post your thoughts!

COMING SOON:

- Additional classes, shop upgrades, and maps. The goal is to eventually end up with around 20+ classes and 100+ unique maps.

- A post-game stats menu that displays enemies defeated, gold collected, playtime, ect.

- An unlockable item shop, which allows you to use gold to buy run-specific items with various effects, such as boots that grant immunity to spikes, or a ring that grants temporary 100% critical chance when an elite is defeated.

- Cursed Dragonfire, a new unlockable curse that forces the player to keep moving, lest they be burned alive by dragonfire.

- A secret boss/ending, made accessible only when the new curse is active.

- A 2-4 player local co-op mode, which can be played online via Steam remote play.

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