Early Access Changelog


This is a maserlist of noteworthy changes since the beginning of Early Access.

- Added 30 new maps (50 total), 19 new bonus maps (20 total), 11 new classes, and 9 new shop upgrades.
- Added a colorblind mode that can be enabled in the options menu, this will display differentiating symbols on all doors.
- Added a tutorial for basic controls to assist new players.
- HP and MP are now fully restored when moving between floors, this is so that players are no longer encouraged to wait around and regen before moving on to the next floor.
- Added a post-game stats menu.
- Added the twin thieves, who will attempt to steal all the treasure in treasure vaults.
- Added a post-game gold reward based on floors completed and enemies defeated.
- Key markers now point to the exit after collecting all keys.
- Added the Relic Shop, which lets you purchase various relics before a run.
- Random relics can also be found in treasure rooms with a limit of 4 per run.
- Pots now have a chance to spawn an enemy when destroyed.
- Added the Dark Ritual Tome relic, which grants an opportunity to fight a new superboss.
- Added new particle FX to various attacks.
- Added a new 2-4 player local co-op mode.
- Added a new ending/credits sequence.
- Added a new title screen background.

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