Small Update (V1.06)


- Enemy fire rates now slowly scale (increase) to their pre-V1.05 values and beyond based on floor progression.
- Enemies are now slightly faster in later floors.
- Slightly increased enemy projectile speeds to make up for their new acceleration.
- Fixed some issues with the new trail effects.

Note: This update is mostly meant to offset some changes that affected difficulty in V1.05. In general, runs should be slightly easier in early floors and slightly harder in later floors (relative to V1.04).

Files

PixelDescent.zip (V1.05) 249 MB
45 days ago

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