Small Update (V1.06)
Pixel Descent » Devlog
- Enemy fire rates now slowly scale (increase) to their pre-V1.05 values and beyond based on floor progression.
- Enemies are now slightly faster in later floors.
- Slightly increased enemy projectile speeds to make up for their new acceleration.
- Fixed some issues with the new trail effects.
Note: This update is mostly meant to offset some changes that affected difficulty in V1.05. In general, runs should be slightly easier in early floors and slightly harder in later floors (relative to V1.04).
Files
PixelDescent.zip (V1.05) 249 MB
45 days ago
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Pixel Descent
An action roguelite where you navigate a series of complex dungeons packed to the brim with monsters that want you dead.
Status | Released |
Author | JC Bailey |
Genre | Action, Role Playing |
Tags | 2D, Bullet Hell, Dungeon Crawler, Pixel Art, Retro, Roguelike, Shoot 'Em Up, Twin Stick Shooter |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Elite Hotfixes (V1.21)1 day ago
- New Elite Mode! (V1.2)2 days ago
- Elite Spawner Hotfixes (V1.18)7 days ago
- Elite Spawners & Regen Buffs! (V1.17)8 days ago
- Minor Update/Bug Fixes (V1.16)13 days ago
- Minor Update (V1.15)24 days ago
- More Modifier Tweaks (V1.14)25 days ago
- Weapon Modifier Tweaks (V1.13)28 days ago
- Minor Update (V1.12)29 days ago
- Minor Update (V1.11)30 days ago
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