Was a huge fan of Myth Bearer and I was really pleased to see Deep Rune have the same puzzle-y nature even though it's fairly distinct as its own game. I guess Myth Bearer felt more like a tight puzzle with few solutions and Deep Rune feels more like an open-ended puzzle box, which I really like!
I especially liked the absolutely bonkers magic spells you get access to late in the game, like everything that I was struggling to unlock earlier just clicks into place and it's a wonderful feeling.
I really like the puzzle combat of both Myth Bearer and Deep Rune, where enemies aren't exactly a threat as much of an obstacle and trying to figure out which enemies you can take out before the next level up is the entire thing. I think you're really onto something with that. Thanks for making this!